destroyer

Destroyer - Raid/Abyss Dungeon Build

DestroyerMetaPveRaid2
Required skill points:252
Heavy Crush
Normal
Heavy Crush
4
Skill Level
level 3 tripod
1
Bleed
Dreadnaught
Normal
Dreadnaught
4
Skill Level
level 3 tripod
1
Overwhelm
Jumping Smash
Normal
Jumping Smash
4
Skill Level
level 3 tripod
3
Galewind
Endure Pain
Normal
Endure Pain
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
131
Focus
Earth Eater
Normal
Earth Eater
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
111
Galewind
Full Swing
Holding
Full Swing
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
331
Galewind
Perfect Swing
Holding
Perfect Swing
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
122
Galewind
Seismic Hammer
Normal
Seismic Hammer
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
231
Overwhelm
Required skill points:252

Quick Hit

Dark Matter

Earthen Strength

Smash

Law of the Jungle

Defenseless Target

Wide Hit

Aftershock
Engravings
Combat Stats

Intro

The "Bonk" Destroyer Raid build guide, whacking your enemies and absolutely destroying stagger checks and armor destroying with your weak point is what you do best! Though he is super dependent on Super Charge at level 3, with it he will be super satisfying to literally pancake smash every enemy you run into. You will constantly be in the front of the boss whilst heavily shielding yourself waving your hammer in the bosses face.

Skill Point Progression

  • At 268 Skill Points upgrade Jumping Smash to level 7 and add Jumping Smash, Armor Destruction.
  • At 284 Skill Points upgrade Dreadnaught to level 7 and add Dreadnaught, Toughened Body.
  • At 312 Skill Points upgrade Jumping Smash to level 10 and add Jumping Smash, Smash.
  • At 340 Skill Points upgrade Dreadnaught to level 10 and add Dreadnaught, Violent Hammer.
  • At 384 Skill Points upgrade Heavy Crush to level 10 and add Heavy Crush, Law of the Jungle and Heavy Crush, Aftershock.

When you hit level 55/60 prioritize upgrading your purple abilities to level 11/12 and downgrade Heavy Crush to level 4 if needed.

Alternative

  • For slightly more damage you can swap out Dreadnaught with Power Strike with tripods 3, 1, 1 Power Strike, Agile MovementPower Strike, Armor DestructionPower Strike, Endless Assault.
  • You can take Seismic Hammer Seismic Hammer, Quick Prep if you don't think you need the Push Immunity from Seismic Hammer, Tenacity.
  • You can also take Full Swing Full Swing, Quick Prep for lower cooldown instead of a slightly faster charge time. In addition to this you can put in a Overwhelm, 3 rune for heavy stagger checks instead of Galewind, 3 or Quick Recharge, 3.

Skill Breakdown

  • Heavy Crush is your quick 1 core generation skill.
  • Dreadnaught is your counter/weakpoint/stagger skill that generates 2 cores with Push Immunity.
  • Power Strike is your other counter/stagger skill that generates 2 cores.
  • Jumping Smash is your primary synergy skill to apply Jumping Smash, Armor Destruction and generates 2 cores. Can be used as a gap closer.
  • Endure Pain is your semi-god mode Push-Immunity + Damage Resistance self-buff and Endure Pain, Taunt skill that generates 3 cores.
  • Earth Eater is a core release skill that has Push Immunity with high stagger/weak point its also easy to land due to it large range.
  • Full Swing is a core release skill that does good damage hits multiple times with a hard hitting final hit.
  • Perfect Swing is a core release skill that does your highest damage with the slowest charge up.
  • Seismic Hammer is a core release skill that has no charge up and does massive stagger/weak point damage and uses a Push Immunity tripod.
  • Big Bang is the Awakening that does the most damage also offering damage resistance whilst charging it up.

Gameplay

  • You will focus on building 3 Cores to enhance using Gravity Release skills. Gravity Release skills deal the most damage when consuming 3 Cores also adding a shield per Core consumed. You need to always be aware of your and the bosses position before using your Gravity Release skills to judge whether you can soak the incoming damage with the shield and hit it within the charge time and skill range.
  • You can use Hypergravity when you are certain the boss will stay in place for the full or most of the duration as not to miss any of the attacks. There is no reason to use the active ability because it does very little damage so its best to just hold your attack button for maximum damage. During Hypergravity you gain a 60% max HP shield, Push Imminuty and Debuff Immunity.
  • You can cancel the animation of Seismic Hammer with Spacebar.
  • If possible you want to use Endure Pain to give yourself Push Immunity to easier land Perfect Swing and Full Swing.
  • A special note is that you can use Endure Pain with the Endure Pain, Hidden Pain to have a brief near God-mode state for encounters where this might be valuable.

Skill Rotations

If Endure Pain is available to freely use (no mechanic to interrupt or damage resistance to survive a specific mechanic):

  1. Heavy Crush
  2. Jumping Smash
  3. Seismic Hammer
  4. Endure Pain
  5. Perfect Swing
  6. Heavy Crush
  7. Dreadnaught
  8. Earth Eater
  9. Repeat step 1 and 2.
  10. Full Swing
  11. Repeat Rotation.

No Endure Pain rotation:

  1. Heavy Crush
  2. Jumping Smash
  3. Seismic Hammer
  4. Heavy Crush
  5. Dreadnaught
  6. Perfect Swing
  7. Repeat step 1 and 2.
  8. Earth Eater
  9. Repeat step 4 and 5.
  10. Full Swing
  11. Repeat Rotation.

Stagger Rotation

  1. Earth Eater
  2. Seismic Hammer
  3. Spacebar if available.
  4. Dreadnaught
  5. Full Swing
  6. Jumping Smash

Note: Destroyer has a lot of good Stagger skills so you have to judge whether you need to use more then 2 purple skills to finish a stagger check as not to lose to much dps after. It might be better to only use the first 2 purple skills if available.

Stats

Rage Hammer Destroyers focus on Crit with a balance of Swiftness and Specialization in higher Tier 3. There are 3 setup choices for stat distribution..

  • The balanced setup aims for 1000+ Crit 500 Swiftness and 500 Specialization in that order of importance.
  • The comfort setup aims for 1300+ Crit and 700 Swiftness.
  • The big numbers setup goes 50/50 on Crit and Specialization.

Super end-game you can run a 1500/500/500 setup to get the best of all worlds or perhaps even a 1000/1000/500 setup for higher damage hits instead of Crit consistency.

Engravings

Early engravings are vastly different then later ones making Super Charge the most important level 3 engraving to focus on early on. Below are the recommended engravings for the Destroyer.

Starter Engravings

  • Super Charge is the most important engraving for 3 of your Gravity Release skills Earth Eater, Full Swing and Perfect Swing. Without this engraving the class overall feels super sluggish.
  • Rage Hammer gives a good amount of Crit Rate and crit Damage per Core consumed when using Gravity release skills.
  • Barricade will increase all your Gravity release skills damage as you get a shield based on the number of Cores consumed for 3 seconds after using the skill.

Endgame/Advanced Engravings

  • Master brawler is good for the Destroyer as the majority of the skills are Head Attack skills.
  • Spirit Absorption can be used for comfort as it gives a significant amount of Attack/Movement Speed at Level 3.
  • Grudge* increases your damage the most but will make you take more damage with how tanky the Destroyer is during Gravity release skills its not as tough to have as other classes.
  • Cursed Doll* gives a good amount of Attack Power but lowers your healing received from all sources by 25%. This engraving would be a 5th engraving choice.

(*) These engravings should only be used at level 3.

Optimal Setups

Prioritize Top to bottom Engravings first. Note that both these setups are optimal just a change in preference.

Standard

  1. Super Charge Level 3
  2. Rage Hammer Level 3
  3. Barricade Level 3
  4. Grudge Level 3
  5. Cursed Doll Level 3

Alternative

  1. Super Charge Level 3
  2. Rage Hammer Level 3
  3. Barricade Level 3
  4. Grudge Level 3
  5. Master Brawler Level 3

Gear Sets

For the Argos set you want to use the Preordained Diligence set.

At 1445 item level you want to keep using 2 pieces of Argos Chest and Pants. However if you did 2 Normal Valtan runs before progressing to Hard Valtan you could replace these 2 pieces with the Beast Set Chest and Pants. The Relic pieces you want to be using are Helmet and Weapon from either the Earth's Entropy OR Nightmare set combined with Gloves and Shoulders from the Poem set.

Runes

  • Heavy Crush Bleed, 4 Rage, 4 Quick Recharge, 3.
  • Dreadnaught Overwhelm, 4 Protection, 4.
  • Jumping Smash Protection, 4 Galewind, 2.
  • Endure Pain Focus, 4 Rage, 4.
  • Earth Eater Galewind, 3 Overwhelm, 3.
  • Full Swing Galewind, 3 Quick Recharge, 3.
  • Perfect Swing Galewind, 4
  • Seismic Hammer Overwhelm, 4 Galewind, 3
  • Power Strike* Rage, 4 Bleed, 4.

(*) Optional skill choice.

Swap or add Overwhelm, 4 runes for specific encounter requirements and personal preference.

Gems

Gems grant bonus damage and cooldown reduction to specific skills. You can only equip 11 of these Gems at a time so it is recommended that you prioritize the Gems for your most important skills.

Attack Gems

  • Full Swing
  • Perfect Swing
  • Earth Eater
  • Seismic Hammer
  • Hypergravity

Cooldown Gems

  • Endure Pain
  • Dreadnaught
  • Full Swing
  • Perfect Swing
  • Earth Eater
  • Seismic Hammer

Gear Skill Tree and Tripods

Once you enter Tier 3 there will be gear that starts dropping to enhance your abilities through the tripods. Tripods levels go up to a maximum of 5 (+4 on gear) and each level can enhance the effect of the tripod for example, damage, cooldown, buff intensity and mana cost.

Recommended tripods to focus on for the Destroyer are the following:

  • Full Swing Full Swing, Agile Movement or Full Swing, Quick Prep Full Swing, Scary Hammer Full Swing, Beast's Eye
  • Perfect Swing Perfect Swing, Weak Point Detection Perfect Swing, Absolute Strength Perfect Swing, Intemperance
  • Seismic Hammer Seismic Hammer, Quick Prep Seismic Hammer, Absolute Strength Seismic Hammer, Starving Strength
  • Earth Eater Earth Eater, Enhanced Strike Earth Eater, Earthen Rage
  • Endure Pain Endure Pain, Healthy Mentality
  • Dreadnaught Dreadnaught, Toughened Body Dreadnaught, Violent Hammer
  • Jumping Smash Jumping Smash, Superior Change Jumping Smash, Smash
  • Heavy Crush Heavy Crush, Law of the Jungle Heavy Crush, Aftershock*

(*) Optional.

Card Sets

Cards are an endgame system to maximize your characters potential. Below are some of the recommended sets/setups for this class. You have a total of 6 card slots available and can create several combinations until you start working on Awakening piece sets and reach their minimum requirements.

  • Beginner Card Sets
  • Field Boss II 4 Set. This will give you +8.00% Max Health.
  • Romanticist 2 Set. Lowers your Movement Skill Cooldown by -10%.

Or

  • Forest of Giants 3 Set. This increases the Effectiveness of your recovery items by +15%. (Best Value non-awakening card set).
  • We'll Meet Again 3 Set. This will give you -12% Damage taken while below 50% max Health. And at 9-Awakening an additional -18% Damage taken while below 50%.

You can also combine the Forest of Giants 3 Set with a Field Boss 2 Set for the +4.00% Max Health boost instead or Romanticist 2 Set for Cooldown reduction on your dodge.

These sets are obtainable early on in the game and give you a slightly better time playing as you learn and get better and until something better becomes available as the ones mentioned below.

  • Budget Card Set
  • Lostwind Cliff 6 set (12-piece Awakening) This will give you Crit rate +7.00%.

The Lostwind Cliff card set gives you a nice Crit bonus at a more acceptable rate of awakening, leveling this up beyond 12-piece Awakening doesn't have enough investment value. It might take you a while to get it however the Seria and Solas cards are to a degree farm-able instead of being purely luck dependent. (Note: Requires full 6 piece set to be equipped).

  • Optimal Damage Card Set -Light of Salvation 6 Set(12-piece Awakening) Converts your damage type to Holy. -Light of Salvation 6 Set(18-piece Awakening) Holy Damage +7.00% -Light of Salvation 6 Set(30-piece Awakening) Holy Damage +8.00%

This card set will increase your raw damage output by a total of 15.00%, a added bonus to that is the +30.00% Dark Damage Reduction it gives. The Light of Salvation card set is the best damaging card set for all DPS characters in the game but will take very long to complete to a 30-piece Awakening stage. This is a super-long-term goal. (Note: Requires full 6 piece set to be equipped).

Summary

  • The Destroyer is slow but tanky during its slow attack charges and animations.
  • Blue skills (Concentration) generate Cores while Purple (Gravity Release) skills consume cores to increase their damage and grant 10/20/30% max HP shield accordingly.
  • The Rage Hammer build focuses on maximizing your damage output with Gravity Release skills witha high Crit main stat and a balance between Specialization and Swiftness to increase damage and cooldown/movement and attack speed.
  • You can give yourself Push Immunity with Endure Pain to easier land non-Push Immune skills.
  • You can cancel and quick cast your Seismic Hammer with Spacebar.
  • Always use your Endure Pain to taunt the Boss away from your team when its available.
  • Hypergravity is best used when a Boss is going to stay stationary or close to you and to avoid damage while doing damage.
  • Most of the Destroyers skills have high stagger and weak point so you are always a major asset to armor breaking and stagger checks.
  • With Endure Pain, Hidden Pain you can enter a near God-mode state for a brief moment when using Endure Pain
  • Your Big Bang Awakening skill has good damage resistance while charging so it can be used without to much concern of taking fatal damage.

Happy bonking!!!

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