Law of the Jungle
Vital Point Hit
Sword Energy Explosion
Thick Sword Energy
The "Mini-game" Deathblade Raid Build, jumping over bosses spinning around them dashing through while stacking up your
Skill Points Progression
- At 256 upgrade
Spincutterto 7 and add Spincutter, Quick Prep.
- At 272 upgrade
Earth Cleaverto 7 and add Earth Cleaver, Weak Point Detection.
- At 284 downgrade
Earth Cleaverto 4 and upgrade Spincutterto level 10 adding Spincutter, Triple Spin
- At 300 re-upgrade
Earth Cleaverto 7 and add Earth Cleaver, Weak Point Detection.
- At 328 upgrade
Earth Cleaverto 10 and add Earth Cleaver, Earth Explosion.
- At 356 upgrade
Wind Cutto 10 and add Wind Cut, Thick Sword Energy.
Wind Cutis your primary Surgestacking ability. Spincutterprimary debuff and utility mobility/repositioning ability. Dark Axelis used to jump over bosses instantly getting behind them for easy back hits. Soul Absorbergood damage, Weak Point Lv. 1 and medium stagger for Death Orbgeneration between rotations. Earth Cleaveris a fast counter ability and quick damage with good stagger and Weak Point Lv. 1. Maelstromself-buff/party buff for initial and in between orb generation boost that increases movement and attack speed party-wide. Blitz Rushis your main damage ability during Death Trancestacking up Surge Void Strikeis your secondary Surgestacking ability and also your secondary Death Orbgeneration. Flash Blinkis your awakening ability used primarily to start with a quick boost to your Death Orbgauge to then go into Death Trance Death Tranceis your identity gauge skill. When you have 1 or more Death Orbs it gives you mana/cooldown back and a buff for as long as your Death Orbgauge is not depleted or activated with Deathblade Surge Deathblade Surgeis your active identity gauge ability. Once in Death Tranceyou can re-activate it to cast Deathblade Surge, with the Surgethe damage is dependent on the amount of stacks of Surgeyou build before using it.
Void Strikecan use the Void Strike, Dark Dimensioninstead for early levels, this is slower however viable for fights where you have enough time to easily cast this as it has a way larger AoE and will give slightly more Surgestacks. Polestar Polestar, Weak Point Detection Polestar, Vital Point Hit Polestar, Moon Starcan be used instead of Earth Cleaverfor extra stack generation if a boss has no or extremely limited counters. Note that countering on a Deathblade isn't very difficult so this is only a alternative for non-counterable fights.
- Engaging into the fight, you want to start off by generating 2-3
Death Orbs. You can do this by using your Spincutterto debuff, Maelstromto self-buff and then Flash Blinkthrough the boss for instant 2 + orbs generation if properly hit. When a boss has any type of Armor such as Chromanium/Levanos/Valtan you can choose to save your Awakening to do more damage later and instead use your Soul Absorberand Void Strikeduring your Maelstromselfbuff for optimal orb generation.
- When stacking
Surgestacks you want to ideally be at 12-14 stacks depending on your specialization/ Wealth, 4quality. This will make you regain around 2 orbs after using your Deathblade Surgewhich in your full rotation will then gain the last orb rapidly and restart your rotation.
- Stacks accumulate per individual hit of abilities within 0.4 seconds of each hit, so use
Wind Cutand Void Strikeseparately as they will overstack the internal cooldown of the Surgestacking.
- Make sure to use both
Wind Cutand Spincutterfrequently for easy stacking.
Main Damage Rotation
- Generate 2-3
Death Orbs initially (always 3 after initial)
Wind Cutright before Death Tranceso it starts building stacks instantly and lowering the cooldown of it.
Death Trancewith 3 Death Orbs to refresh skill cooldown by 50% and regain mana. Spincutterto apply Spincutter, Open Weakness Wind Cut Blitz Rush Spincutter Void Strikeor in case of Weak Point requirement use Soul Absorber. Spincutterto get in position and debuff into Deathblade Surgeat 12+ Surgestacks to regain 2+ Death Orbs. Make sure to Back Attack whenever possible as this is your main damage source!
Maelstromto increase your Death Orbgeneration.
Soul Absorberor Void Striketo generate the last Death Orb.
- You should be back at 3
Death Orbs again to repeat the rotation. Deathblade Surgeis your main damage source, so make sure to Back Attack with it for the added +10% Crit Rate, Spincutter, Open Weaknessand Ambush Masterbonuses. If boss movement or mechanics prevent you from getting into position, you can keep stacking Surgeup to 20 until there is an opening to use your Deathblade Surgefrom behind before the gauge runs out. Afterwards get back to the main rotation with 12-14 stacks per surge.
At earlier tiers with lower specialization and lower
There are several combinations to choose from depending on personal preference with the
Surgeis the main engraving of this build and should be used at level 1. The engraving will give a 7.5% Attack Power buff to your Deathblade Surgeper Surgestack while in Death Trance. Later into tier 3 you can upgrade this to level 3 for a slight boost of damage to your Deathblade Surge.
- engraving[Ambush Master] gives a lrage damage boost to Deathblades as most of their kit relies on back hitting, boosting their overall damage.
Adrenalineprovides an easy source of Crit Rate and slight damage for Deathblades, since they spam their skills with low cooldowns to upkeep the buff easily. Sight Focuscan be used to icnrease Deathblade Surgedamage with a 6 second buff. Super Chargeworks well with Blitz Rush, Void Strikeand Soul Absorbercharging abilities.
Cursed Doll* for a simple Attack Power increase but receiving 25% less healing from all sources, aka potions/bards. Often chosen as the final/5th engraving. Grudge* a 20% increase of damage vs bosses while also receiving 20% more damage. Very powerful but with a drawback.
(*)These Engravings should only be used at Engraving level 3.
Prioritize Top to bottom Engravings first. Note that both these setups are optimal just a change in preference.
SurgeLevel 3 AdrenalineLevel 3 Ambush MasterLevel 3 GrudgeLevel 3 Cursed DollLevel 3
SurgeLevel 1 AdrenalineLevel 3 Ambush MasterLevel 3 Sight FocusLevel 2 GrudgeLevel 3 Cursed DollLevel 3
SurgeLevel 3 AdrenalineLevel 3 Ambush MasterLevel 3 Super ChargeLevel 3 Sight FocusLevel 3
Throughout your leveling process you will come across several gear sets from abyssal dungeons and abyss raids. For these sets you want to focus on the Crit Rate bonus sets.
Gems grant bonus damage and cooldown reduction to specific skills. You can only equip 11 of these Gems at a time so it is recommended that you prioritize the Gems for your most important skills.
Soul Absorber Blitz Rush Void Strike Deathblade Surge
Soul Absorber Blitz Rush Void Strike Maelstrom Spincutter Dark Axel Wind Cut
Runes enhance Skills with extra bonuses. All rune obtained runes are account bound and have limited availability, so placement of Runes on the correct Skills is very important. Below are the recommended pairings.
Soul Absorber Wealth, 4 Blitz Rush Galewind, 3 Void Strike Overwhelm, 4or Wealth, 3 Earth Cleaver Bleed, 4or Overwhelm, 4 Wind Cut Rage, 4 Maelstrom Focus, 4 Spincutter Quick Recharge, 3 Dark Axel Protection, 3
Gear Skill Tree and Tripods
Once you enter Tier 3 there will be gear that starts dropping to enhance your abilities through the tripods. Tripods levels go up to a maximum of 5 (+4 on gear) and each level can enhance the effect of the tripod for example, damage, cooldown, buff intensity and mana cost.
Recommended tripods to focus on for the Sorceress are the following:
Soul Absorber Soul Absorber, Swift Fingers Soul Absorber, Fist of Darkness Soul Absorber, Halve Wind Cut Wind Cut, Quick Prep Wind Cut, Sustain Enhancement Blitz Rush Blitz Rush, Vital Point Strike Blitz Rush, Charge Enhancement Blitz Rush, Shadow Rush Dark Axel Dark Axel, Swift Fingers Void Strike Void Strike, Orb Control Void Strike, Void Zone Earth Cleaver Earth Cleaver, Weak Point Detection Earth Cleaver, Earth Explosion Maelstrom Maelstrom, Orb Control Maelstrom, Dark Order Spincutter Spincutter, Quick Prep
Cards are an endgame system to maximize your characters potential. Below are some of the recommended sets/setups for this class. You have a total of 6 card slots available and can create several combinations until you start working on Awakening piece sets and reach their minimum requirements.
- Beginner Card Sets
Field Boss II4 Set. This will give you +8.00% Max Health. Romanticist2 Set. Lowers your Movement Skill Cooldown by -10%.
Forest of Giants3 Set. This increases the Effectiveness of your recovery items by +15%. (Best Value non-awakening card set). We'll Meet Again3 Set. This will give you -12% Damage taken while below 50% max Health. And at 9-Awakening an additional -18% Damage taken while below 50%.
You can also combine the Forest of Giants 3 Set with a Field Boss 2 Set for the +4.00% Max Health boost instead or Romanticist 2 Set for Cooldown reduction on your dodge.
These sets are obtainable early on in the game and give you a slightly better time playing as you learn and get better and until something better becomes available as the ones mentioned below.
- Budget Card Set
Lostwind Cliff6 set (12-piece Awakening) This will give you Crit rate +7.00%.
The Lostwind Cliff card set gives you a nice Crit bonus at a more acceptable rate of awakening, leveling this up beyond 12-piece Awakening doesn't have enough investment value. It might take you a while to get it however the Seria and Solas cards are to a degree farm-able instead of being purely luck dependent. (Note: Requires full 6 piece set to be equipped).
- Optimal Damage Card Set
Light of Salvation6 Set(12-piece Awakening) Converts your damage type to Holy. -Light of Salvation 6 Set(18-piece Awakening) Holy Damage +7.00% -Light of Salvation 6 Set(30-piece Awakening) Holy Damage +8.00%
This card set will increase your raw damage output by a total of 15.00%, a added bonus to that is the +30.00% Dark Damage Reduction it gives. The Light of Salvation card set is the best damaging card set for all DPS characters in the game but will take very long to complete to a 30-piece Awakening stage. This is a super-long-term goal. (Note: Requires full 6 piece set to be equipped).
Deathblade Surgeat 12-14 Surgestacks to get 2 Death Orbs back. Build back up to 3 Death Orbs before activating Death Tranceagain.
- Instantly use
Death Tranceas Wind Cutis active to get 2-4 stacks at the beginning.
- Deathblades are heavily reliant on Back Attacks and landing your abilities.
- Remember not to overlap skills too fast because of the 0.4 sec internal cooldown for
Surgestack generation. Deathblade Surgeis your hardest hitting skill, so make sure you Back Attack with it and don't miss even if you need to stack up to 20 or wait for a little more gauge to drain to get in position!