Impaired Mobility
Law of the Jungle
Quick Prep
Whirlpool
Vital Point Hit
Sustain Enhancement
Sword Energy Explosion
Thick Sword Energy
Intro
The "Mini-game" Deathblade Raid Build, jumping over bosses spinning around them dashing through while stacking up your
Skill Points Progression
- At 256 upgrade
Spincutter to 7 and addSpincutter, Quick Prep . - At 272 upgrade
Earth Cleaver to 7 and addEarth Cleaver, Weak Point Detection . - At 284 downgrade
Earth Cleaver to 4 and upgradeSpincutter to level 10 addingSpincutter, Triple Spin - At 300 re-upgrade
Earth Cleaver to 7 and addEarth Cleaver, Weak Point Detection . - At 328 upgrade
Earth Cleaver to 10 and addEarth Cleaver, Earth Explosion . - At 356 upgrade
Wind Cut to 10 and addWind Cut, Thick Sword Energy .
Skill Breakdown
Wind Cut is your primarySurge stacking ability.Spincutter primary debuff and utility mobility/repositioning ability.Dark Axel is used to jump over bosses instantly getting behind them for easy back hits.Soul Absorber good damage, Weak Point Lv. 1 and medium stagger forDeath Orb generation between rotations.Earth Cleaver is a fast counter ability and quick damage with good stagger and Weak Point Lv. 1.Maelstrom self-buff/party buff for initial and in between orb generation boost that increases movement and attack speed party-wide.Blitz Rush is your main damage ability duringDeath Trance stacking upSurge Void Strike is your secondarySurge stacking ability and also your secondaryDeath Orb generation.Flash Blink is your awakening ability used primarily to start with a quick boost to yourDeath Orb gauge to then go intoDeath Trance Death Trance is your identity gauge skill. When you have 1 or moreDeath Orb s it gives you mana/cooldown back and a buff for as long as yourDeath Orb gauge is not depleted or activated withDeathblade Surge Deathblade Surge is your active identity gauge ability. Once inDeath Trance you can re-activate it to castDeathblade Surge , with theSurge the damage is dependent on the amount of stacks ofSurge you build before using it.
Alternatives
Void Strike can use theVoid Strike, Dark Dimension instead for early levels, this is slower however viable for fights where you have enough time to easily cast this as it has a way larger AoE and will give slightly moreSurge stacks.Polestar Polestar, Weak Point Detection Polestar, Vital Point Hit Polestar, Moon Star can be used instead ofEarth Cleaver for extra stack generation if a boss has no or extremely limited counters. Note that countering on a Deathblade isn't very difficult so this is only a alternative for non-counterable fights.
Gameplay
- Engaging into the fight, you want to start off by generating 2-3
Death Orbs . You can do this by using yourSpincutter to debuff,Maelstrom to self-buff and thenFlash Blink through the boss for instant 2 + orbs generation if properly hit. When a boss has any type of Armor such as Chromanium/Levanos/Valtan you can choose to save your Awakening to do more damage later and instead use yourSoul Absorber andVoid Strike during yourMaelstrom selfbuff for optimal orb generation. - When stacking
Surge stacks you want to ideally be at 12-14 stacks depending on your specialization/Wealth, 4 quality. This will make you regain around 2 orbs after using yourDeathblade Surge which in your full rotation will then gain the last orb rapidly and restart your rotation. - Stacks accumulate per individual hit of abilities within 0.4 seconds of each hit, so use
Wind Cut andVoid Strike separately as they will overstack the internal cooldown of theSurge stacking. - Make sure to use both
Wind Cut andSpincutter frequently for easy stacking.
Main Damage Rotation
- Generate 2-3
Death Orb s initially (always 3 after initial) - Use
Wind Cut right beforeDeath Trance so it starts building stacks instantly and lowering the cooldown of it. - Use
Death Trance with 3Death Orb s to refresh skill cooldown by 50% and regain mana. Spincutter to applySpincutter, Open Weakness Wind Cut Blitz Rush Spincutter Void Strike or in case of Weak Point requirement useSoul Absorber .Spincutter to get in position and debuff intoDeathblade Surge at 12+Surge stacks to regain 2+Death Orb s. Make sure to Back Attack whenever possible as this is your main damage source!- Activate
Maelstrom to increase yourDeath Orb generation. - Use
Soul Absorber orVoid Strike to generate the lastDeath Orb . - You should be back at 3
Death Orb s again to repeat the rotation.
Deathblade Surge is your main damage source, so make sure to Back Attack with it for the added +10% Crit Rate,Spincutter, Open Weakness andAmbush Master bonuses. If boss movement or mechanics prevent you from getting into position, you can keep stackingSurge up to 20 until there is an opening to use yourDeathblade Surge from behind before the gauge runs out. Afterwards get back to the main rotation with 12-14 stacks per surge.
Note
At earlier tiers with lower specialization and lower
Stat Priority
Engravings
There are several combinations to choose from depending on personal preference with the
Starter Engravings
Surge is the main engraving of this build and should be used at level 1. The engraving will give a 7.5% Attack Power buff to yourDeathblade Surge perSurge stack while inDeath Trance . Later into tier 3 you can upgrade this to level 3 for a slight boost of damage to yourDeathblade Surge .- engraving[Ambush Master] gives a lrage damage boost to Deathblades as most of their kit relies on back hitting, boosting their overall damage.
Endgame Engravings
Adrenaline provides an easy source of Crit Rate and slight damage for Deathblades, since they spam their skills with low cooldowns to upkeep the buff easily.Sight Focus can be used to icnreaseDeathblade Surge damage with a 6 second buff.Super Charge works well withBlitz Rush ,Void Strike andSoul Absorber charging abilities.
Advanced Engravings
Cursed Doll * for a simple Attack Power increase but receiving 25% less healing from all sources, aka potions/bards. Often chosen as the final/5th engraving.Grudge * a 20% increase of damage vs bosses while also receiving 20% more damage. Very powerful but with a drawback.
(*)These Engravings should only be used at Engraving level 3.
Optimal Setups
Prioritize Top to bottom Engravings first. Note that both these setups are optimal just a change in preference.
Standard
Surge Level 3Adrenaline Level 3Ambush Master Level 3Grudge Level 3Cursed Doll Level 3
Alternative
Surge Level 1Adrenaline Level 3Ambush Master Level 3Sight Focus Level 2Grudge Level 3Cursed Doll Level 3
Safety mode
Surge Level 3Adrenaline Level 3Ambush Master Level 3Super Charge Level 3Sight Focus Level 3
Gear Sets
Throughout your leveling process you will come across several gear sets from abyssal dungeons and abyss raids. For these sets you want to focus on the Crit Rate bonus sets.
Gems
Gems grant bonus damage and cooldown reduction to specific skills. You can only equip 11 of these Gems at a time so it is recommended that you prioritize the Gems for your most important skills.
Attack Gems
Soul Absorber Blitz Rush Void Strike Deathblade Surge
Cooldown Gems
Soul Absorber Blitz Rush Void Strike Maelstrom Spincutter Dark Axel Wind Cut
Runes
Runes enhance Skills with extra bonuses. All rune obtained runes are account bound and have limited availability, so placement of Runes on the correct Skills is very important. Below are the recommended pairings.
Soul Absorber Wealth, 4 Blitz Rush Galewind, 3 Void Strike Overwhelm, 4 orWealth, 3 Earth Cleaver Bleed, 4 orOverwhelm, 4 Wind Cut Rage, 4 Maelstrom Focus, 4 Spincutter Quick Recharge, 3 Dark Axel Protection, 3
For
For
Gear Skill Tree and Tripods
Once you enter Tier 3 there will be gear that starts dropping to enhance your abilities through the tripods. Tripods levels go up to a maximum of 5 (+4 on gear) and each level can enhance the effect of the tripod for example, damage, cooldown, buff intensity and mana cost.
Recommended tripods to focus on for the Sorceress are the following:
Soul Absorber Soul Absorber, Swift Fingers Soul Absorber, Fist of Darkness Soul Absorber, Halve Wind Cut Wind Cut, Quick Prep Wind Cut, Sustain Enhancement Blitz Rush Blitz Rush, Vital Point Strike Blitz Rush, Charge Enhancement Blitz Rush, Shadow Rush Dark Axel Dark Axel, Swift Fingers Void Strike Void Strike, Orb Control Void Strike, Void Zone Earth Cleaver Earth Cleaver, Weak Point Detection Earth Cleaver, Earth Explosion Maelstrom Maelstrom, Orb Control Maelstrom, Dark Order Spincutter Spincutter, Quick Prep
Card Sets
Cards are an endgame system to maximize your characters potential. Below are some of the recommended sets/setups for this class. You have a total of 6 card slots available and can create several combinations until you start working on Awakening piece sets and reach their minimum requirements.
- Beginner Card Sets
Field Boss II 4 Set. This will give you +8.00% Max Health.Romanticist 2 Set. Lowers your Movement Skill Cooldown by -10%.
Or
Forest of Giants 3 Set. This increases the Effectiveness of your recovery items by +15%. (Best Value non-awakening card set).We'll Meet Again 3 Set. This will give you -12% Damage taken while below 50% max Health. And at 9-Awakening an additional -18% Damage taken while below 50%.
You can also combine the Forest of Giants 3 Set with a Field Boss 2 Set for the +4.00% Max Health boost instead or Romanticist 2 Set for Cooldown reduction on your dodge.
These sets are obtainable early on in the game and give you a slightly better time playing as you learn and get better and until something better becomes available as the ones mentioned below.
- Budget Card Set
Lostwind Cliff 6 set (12-piece Awakening) This will give you Crit rate +7.00%.
The Lostwind Cliff card set gives you a nice Crit bonus at a more acceptable rate of awakening, leveling this up beyond 12-piece Awakening doesn't have enough investment value. It might take you a while to get it however the Seria and Solas cards are to a degree farm-able instead of being purely luck dependent. (Note: Requires full 6 piece set to be equipped).
- Optimal Damage Card Set
-
Light of Salvation 6 Set(12-piece Awakening) Converts your damage type to Holy. -Light of Salvation 6 Set(18-piece Awakening) Holy Damage +7.00% -Light of Salvation 6 Set(30-piece Awakening) Holy Damage +8.00%
This card set will increase your raw damage output by a total of 15.00%, a added bonus to that is the +30.00% Dark Damage Reduction it gives. The Light of Salvation card set is the best damaging card set for all DPS characters in the game but will take very long to complete to a 30-piece Awakening stage. This is a super-long-term goal. (Note: Requires full 6 piece set to be equipped).
Summary
- Use
Deathblade Surge at 12-14Surge stacks to get 2Death Orb s back. Build back up to 3Death Orb s before activatingDeath Trance again. - Instantly use
Death Trance asWind Cut is active to get 2-4 stacks at the beginning. - Deathblades are heavily reliant on Back Attacks and landing your abilities.
- Remember not to overlap skills too fast because of the 0.4 sec internal cooldown for
Surge stack generation. Deathblade Surge is your hardest hitting skill, so make sure you Back Attack with it and don't miss even if you need to stack up to 20 or wait for a little more gauge to drain to get in position!