Excellent Mobility
Quick Prep
Swift Fingers
Enhanced Strike
Nimble Movement
Shining Protection
Ambush Attack
Law of the Jungle
Intro
Paladin is one of the 2 support classes. Difference between Bard and Paladin is where Bard skills provide allies with shields that have huge uptime while Paladin uses his skills to add damage reduction to all allies. Paladin has 2 identity skills,
Skill Progression
- At 268 skill points you will remove
Executor's Sword, Weak Point Enhancement fromExecutor's Sword and addHoly Sword, Release Light toHoly Sword - At 284 skill points you will add
Executor's Sword, Weak Point Enhancement back toExecutor's Sword - At 300 skill points you will add
Charge, Shining Protection toCharge - At 312 skill points you will remove
Charge, Shining Protection fromCharge and addExecutor's Sword, Executioner's Strike toExecutor's Sword - At 328 skill points you will add
Charge, Shining Protection back toCharge - At 356 skill points you will add
Light Shock, Powerful Shock toLight Shock - At 356+ skill points you will be going for level 11 skills. Priority on
Executor's Sword andHoly Sword , while addingWrath of God andHeavenly Blessings as you unlock more skill points
Skill Breakdown
Heavenly Blessings is used to give attack power buff to yourself and all allies within range while giving damage reduction and mana regenerationWrath of God is a secondary attack power buff while also providing your with decent amount of identity gauge on hitExecutor's Sword is your main counter skill while also providing decent Destruction and StaggerHoly Sword is your secondary counter skill that has bigger range but slower cast time. Use it ifExecutor's Sword is on cooldown. It has good stagger and decent identity gauge farmHoly Protection gives yourself and allies shield based on % of their HP, while also purifying the latest harmful effect. At the end of shield effect it also heals the targetGodsent Law is used to protect allies with huge damage reduction right before they will get hit by a boss. Hitting this skill requires boss knowledge and keeping a constant eye on your alliesLight Shock is used to apply party wide damage increase on boss, it has low cooldown and you can spam itCharge is your movement skill that allows you to move around with ease and avoid getting hitAlithanes's Judgment is your preferred Awakening skill as it is support oriented while the other one is more DPS oriented
Combat Stats
Support Paladin uses Swiftness and Specialization. These stats can be allocated differently depending on the playstyle and preference.
- Full Swiftness with Specialization on necklace for lower cooldown, faster attack and move speed. This setup is recommended and preferred in all tiers of content
- 1135 in Specialization and rest in Swiftness for 100%
Holy Aura efficiency while also increasing the damage buff to 20%. To take full advantage of this setup you need to be in a premade team oriented raid to coordinate burst damage window with allies.
Runes
Runes will help you enhance your skills by giving extra bonuses. Support Paladin can use a mixture of different runes but the most optimal and recommended setup is as follows:
Quick Recharge, 3 onCharge andLight Shock and they both have low cooldown and you can spam them to trigger the rune effect more oftenFocus, 4 onHoly Protection andHeavenly Blessings as these two skills are mana heavy and runes help you be less conservative with spamming them oftenProtection, 3 onGodsent Law to give yourself a shield as you need to stand still to cast the skillWealth, 4 onHoly Sword andWrath of God for more identity gauge farmGalewind, 3 onExecutor's Sword for faster cast time into countering boss
Optional runes:
Overwhelm, 4 onHoly Sword andExecutor's Sword if you need more stagger for specific bossesBleed, 4 onLight Shock to apply bleed effect and deal extra damage as the skill has low cooldown and you can spam it
Engravings
Engravings for Support Paladin are fully oriented on maximizing his support capabilities. There are few different setups of engravings you can go for, but the 3 main engravings always must stay the same.
Priority Engravings
Blessed Aura is the support class engraving that synergizes withHoly Aura identity skillAwakening to reduce the cooldown of your Awakening skill, which means you can use it every 90 seconds, which will allow you to have a higher uptime ofHoly Aura as using the awakening fully replenishes identity gaugeExpert increases shield and heals efficiency ofHoly Protection andHoly Aura . This is increased even more if allies are below 50% HP
Add-on Engravings
Spirit Absorption increases Attack speed and Move speed which goes well with Specialization combat stat setup to supplement for missing attack and move speedHeavy Armor increases defense for higher survivabilityDrops of Ether generates Ethers that can be picked up by allies to grant Attack Damage, Critical Strike Chance, Attack Speed, Movement Speed, Defense or Mana RegenVital Point Hit increases stagger damage done which will help with certain boss mechanicsJudgment is your other class engraving that you only need to have on level 1 which will be enough for 100% Piety Meter gain and greaterHoly Aura uptime
Gems
As a support you focus heavily on cooldown reduction gems while only using three attack gems.
Attack gems
Holy Sword Executor's Sword Heavenly Blessings
Cooldown reduction gems
Heavenly Blessings Wrath of God Holy Protection Holy Sword Executor's Sword Godsent Law Charge Light Shock
Cards
Cards are endgame system that help you maximize your character even further. Getting to the point where you can reap fully benefits of specific card set will take a very long time.
Paladin heals work off of their own HP, so increasing your HP with card sets is the most optimal and recommend way to setup. The two recommended card setups both give you 4% HP increase on each stage and you can mix and match these two sets to your liking.
Gameplay and Rotation
As a Support Paladin you don't really rely on perfect rotation of skills, but more on knowing boss mechanics and paying attention where your allies are so you can shield and protect them in time
- Use
Light Shock whenever it is available to apply a damage increase buff to your party - Rotate between
Heavenly Blessings andWrath of God as these are your two attack damage buffs. Try to always hit the boss with these two skills to farm identity gauge. REMEMBER THAT THEY DO NOT STACK - Use
Holy Protection whenever it is ready to shield and heal your allies. You can also be more conservative with this skill depending on your boss knowledge to keep it for specific boss attack or mechanic. Remember that you have purify effect to remove harmful effects - In emergencies use
Godsent Law to protect allies from getting hit by high damage dealing attacks. It won't prevent 1-shot mechanics. Be mindful of your positioning as you are required to stand still while casting it. - Try to always move around front side of the boss and keep
Executor's Sword ready to counter when the boss glows blue. Paladin has one of the best and fastest counters, plus you can also use them from safe distance too - Whenever your cooldowns are down, auto-attack to maximize damage output.
- Use
Charge as a secondary space-bar escape to avoid big attacks, reposition and move around helping your allies.
Summary
- Support Paladin is great at negating damage, by providing damage reduction buff and attack power buff, while also having a couple of shielding and healing skills
- Always remember to rotate between
Heavenly Blessings andWrath of God to maximize attack power buff uptime. THEY DON'T STACK - Be ready and in position for countering bosses when they glow blue
- Use your awakening on cooldown to maximize
Holy Aura uptime and efficiency - Always spam
Light Shock to apply damage increase buff on boss - Don't focus on attacking and wasting
Holy Sword andExecutor's Sword . Use them during stagger mechanics or for countering bosses - Be mindful of your positioning, always move around and stay on your feet. With high swiftness you can traverse the map with ease.