paladin

Paladin - Support PvP 3v3

Paladin build by OneFor
PaladinMetaPvpDeathmatch3
Required skill points:340
Charge
Normal
Charge
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
131
Executor's Sword
Chain
Executor's Sword
4
Skill Level
level 3 tripod
3
Execution of Justice
Normal
Execution of Justice
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
122
Holy Sword
Normal
Holy Sword
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
331
Godsent Law
Normal
Godsent Law
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
111
Wrath of God
Normal
Wrath of God
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
331
Holy Protection
Normal
Holy Protection
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
332
Heavenly Blessings
Normal
Heavenly Blessings
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
212
Required skill points:340

Excellent Mobility

Quick Prep

Swift Fingers

Enhanced Strike

Nimble Movement

Shining Protection

Ambush Attack

Law of the Jungle
Combat Stats

Intro

Paladin is a support class. His numerous CC, shields and damage reductions make him one of the strongest classes in PvP.
His mechanics are simple but will require a good positioning to peel efficiently for your team and his damage shouldn't be underestimated.
Saving your HP while supporting your team is your main objective.

Glossary

  • SA = Super armor = immunity
  • T1 SA= stagger(stiffness effect) immunity
  • T2 SA= push(knock) immunity
  • T3 SA= hard cc immunity
  • CC= crowd control
  • AOE= Area of effect, a skill which affects an area
  • HP= Health Points
  • CD= Cooldown

Skills

  • Charge : is a knockup skill
  • Executor's Sword : is a knockup/down skill
  • Execution of Justice : is a protected(T2 SA) which inflicts a stagger then knockup in AOE (You can replace Execution of Justice, Bulwark by Execution of Justice, Forward Attack to hit more easily).
  • Holy Sword : is your main damaging skill. (You can replace Holy Sword, Vital Point Hit by Holy Sword, Outburst of Light to hit more easily).
  • Holy Protection : is a defensive supporting skill which gives a shield to your team and heal them at the end of it (Holy Protection, Vow of Light).
  • Godsent Law : is a defensive supporting skill which gives a huge buff of damage reduction in AOE (Godsent Law, Grace).
  • Heavenly Blessings : is a supporting and damaging skill which gives a buff of damage reduction to your team.
  • Wrath of God : inflicts a hard CC (Wrath of God, Thunder) and a knockdown (Wrath of God, Light's Guardian).

Identity

  • Left one : is a protected (T2 SA) offensive skill which increases blue skills damage and range.
  • Right one : is a protected (T2 SA) offensive supporting skill which gives an attack buff in AOE.

Awakening

  • Alithanes's Judgment : is the most used one, it gives a huge shield to your team, do some damage and inflicts a knockup.
    You can use it aggressively after a hard CC, on an opponent without his roll (spacebar) or defensively when the opposite team is hard pressuring you.
    Be careful, the casting time is slow, if you are low in HP and try to use it you might die while casting it and lose your ultimate.

Stats

  • Common distribution : 750 Swiftness, 249 Endurance, 1Critical
  • To charge identity gauge faster : 750 Swiftness, 200 Endurance, 49 Specialization, 1 Critical
  • For more damage : 750 Swiftness, 200 Endurance, 49 Domination, 1 Critical

Combo

Main one :

  1. Charge
  2. Wrath of God
  3. Holy Sword

Variation :

  1. Charge
  2. Executor's Sword
  3. Wrath of God
  4. Holy Sword
  5. Heavenly Blessings

Quick Combo:

  1. Charge or Executor's Sword
  2. Holy Sword or Heavenly Blessings

Stagger Combo : is a defensive combo which will surprise your opponent

  1. Execution of Justice
  2. Wrath of God
  3. Holy Sword

Long range catching Combo

  1. Godsent Law
  2. Charge
  3. Wrath of God
  4. Holy Sword

Gameplay

Using your shields properly along with damage reduction skills such as Godsent Law,Heavenly Blessings, will make a big difference.

  • Start of the game : Stay behind your mates and look to anticipate an engage of your team or of your opponents to use : Holy Protection .
  • If the opponents are in range, catch them with Charge, its mobility (Charge, Excellent Mobility) will surprise your opponent.
  • Look for a good positioning by using the FOV at your advantage to peel for your mates thanks to Godsent Law. You should use this skill when your mate is about to get bursted.
  • Heavenly Blessings should be used in a combo or when the opponents are pressuring your team. It will lower the damage they will take if they get caught.
  • Use your numerous CC to cancel your opponents combos : Charge, Executor's Sword, Execution of Justice, Wrath of God.
  • Staying near the middle of the map will give you more options to dodge and support your team but it will be harder to anticipate an engage.
  • To reposition yourself and retreat, use Charge, Executor's Sword or your dash (try to keep it available as much possible so you can dodge your opponents abilities when needed).
  • Holy Sword is your damaging skill which will charge your identity the quickest. Use it after :
  1. A hard CC like Wrath of God
  2. On a knocked opponent without his roll (spacebar)
  3. On a combo like : Executor's Sword ->Holy Sword
  • You will probably get focused, be ready to use your numerous shields to resist, Charge, Execution of Justice, Godsent Law.

Summary

  • Few SA and mobility skills
  • A lot of shields, and 2 skills of damage reduction
  • Save your HP as much as you can
  • Your role isn't to do damage but to have a good positioning to peel for your team
  • Look for opportunities to put your combos.
You might also like these build guides