sharpshooter

Sharpshooter - Team Deathmatch 3v3 Build

SharpshooterMetaPvpDeathmatch3
Required skill points:328
Atomic Arrow
Normal
Atomic Arrow
7
Skill Level
level 3 tripod
level 3 tripod
Moving Slash
Normal
Moving Slash
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
Blade Storm
Normal
Blade Storm
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
Claymore Mine
Normal
Claymore Mine
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
Charged Shot
Holding
Charged Shot
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
Salvo
Normal
Salvo
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
Stalker
Normal
Stalker
7
Skill Level
level 3 tripod
level 3 tripod
Snipe
Combo
Snipe
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
Required skill points:328

Magick Control

Swift Fingers

Amplified Damage

Heavy Bomb

Flaming Gunpowder

Enhanced Arrowhead

Lightning Arrow

Long Fuse
Combat Stats

Intro

Sharpshooter in PVP is sort of a melee assassin that goes in and out of fights in a quick manner and while also providing decent peeling potential for your teammates with his ranged capabilities. Most meta build relies on using Stealth to go in, do damage and get out while waiting for your cooldowns to come back. It can also be used in a more supportive role, but in this guide we are only going to cover the most meta damage dealing build. With good positioning and understanding of the PVP map, Sharpshooter can be devastating in a battle.

Skill breakdown

  • Salvo is your Stealth skill, that you should be using only when you are about to go in for damage. Its not good for escaping as you can get pulled out of stealth fairly easy if opponent sees you going in stealth
  • Atomic Arrow has a low cooldown and is used to apply movement reduction for 3 seconds and a knockdown on the final explosion. It requires aim and you should use it mainly on opponents that are already knocked down or stunned, for a free second knockdown.
  • Charged Shot is your damaging skill that is also used for knocking down opponents which can also help when you teammates are in trouble. With Fast Fire tripod it has instant release and be used in close melee range.
  • Snipe is your main damage deal skill that has long range and it is RNG depending if your crit or not. Use it only when you have 100% guaranteed hit and you cannot get interrupted otherwise it is a big waste.
  • Moving Slash is your main repositioning and engaging skill. You will want to combo it with Salvo to get close to the opponent. Hitting someone will stagger them for a short duration which gives you enough time for the rest of the combo. It has low cooldown so don't be afraid to use it on cooldown to dodge and runaway from opponents.
  • Stalker is your second reposition/dodge skill that has fairly low cooldown and grants you movement speed upon landing on your feet, while it knocks down opponent if you hit him with it.
  • Claymore Mine is your main engaging skill that stuns opponents in a cone shaped area. Use it aggressively to engage, passively to defend yourself or to help your teammates that are in trouble.
  • Blade Storm is a skill that you will only use in a one specific combo, but it can also be used as a filler skill if opponent is stunned or knocked down to apply poison debuff.

Combat stats

There are three different combat stats setup that you can use depending on your playstyle

  • 750 Swiftness , 1 Critical and 249 Domination for more damage
  • 750 Swiftness, 1 Critical and 249 Specialization for identity gauge farm
  • 750 Swiftness, 250 Critical for max Snipe damage and higher crit chance

Combos

There are two viable combos you use in your games depending on the classes your are up against

Combo #1

  1. Start with Salvo to get in stealth outside opponents vision
  2. Moving Slash into an isolated player that is separated from rest of the team, hitting the skill will apply stagger for short duration off of which you combo rest of the skills
  3. Blade Storm to apply additional stagger and poison debuff
  4. Charged Shot for an instant knock down and damage
  5. Atomic Arrow to apply 50% movement reduction and another knock down if the opponent uses his spacebar to get up
  6. If opponent does use space bar to get up wait for second knock down and use Snipe for additional damage, and if he doesn't use space bar to get up, then simply walk away and wait for cooldowns

Combo #2

  1. Start with Salvo to get in stealth outside opponents vision
  2. Claymore Mine for an in stealth stun
  3. Moving Slash to close the distance and get in melee range
  4. Blade Storm for additional stagger, pushback and poison debuff
  5. Start charging Snipe during duration of Blade Storm for maximum damage
  6. Atomic Arrow if its safe and nobody is around to apply movement speed reduction and second knock down

Gameplay

  • Use Salvo stealth efficiently to prepare for the combo. You don't always have to go into a combo after you use the skill, only go for a combo when you find the right isolated target, otherwise be ready to disengage and wait for cooldown and try again in few seconds.
  • Hit and run playstyle is the name of the game for Sharpshooter in PVP and having knowledge of the map, how vision works from different angles and perspectives and knowing where your team and opponents are will benefit you massively.
  • As soon as the gates open, use Moving Slash and Space bar to get to the half of the arena and start charging Snipe instantly. With increased range tripod you can knock down multiple opponents from out of their vision range before the match even started and waste their space bar early
  • Use Moving Slash , Stalker and Claymore Mine both defensively and offensively to create space for your team, help get you out of trouble or engage fights
  • Snipe is your highest dealing damage that relies on RNG. You will either delete half hp of anyone you hit with it if you crit, or still deal decent amount of damage while knocking everyone down. Don't be afraid to use it on cooldown if you are not being pressured and you feel safe.
  • Go for combos when opportunity presents itself, don't waste cooldowns of certain skills unless they are used in a combo. They are not worth using one at a time.
  • Keep applying Atomic Arrow on cooldown while it adds 50% movement reduction and a knock down. It requires decent aim, or simply use when your teammates knock or stun an opponent.
  • Once your identity meter is full, keep your Hawk active while you use Wings of Storm for small AOE damage. Having hawk active gives you movement speed buff and the hawk will deal small damage on its own too. Use Last Rush when you have an opponent knocked down or stunned for additional damage. It also provides you with push immunity during use while knocks down everyone it hits.
  • Golden Eye is preferred awakening skill that lifts opponents up in the air and then knocks them down while giving you stealth. If you time your Snipe right you can deal additional damage. Use it both offensively and defensively in combination with Moving Slash and Claymore Mine.

Summary

  • Sharpshooter is both melee and range assassin that works best with a hit and run playstyle
  • Always stay close to the edges of the arena for maximum visibility and safety
  • You have several push immunity skills and escapes
  • Keep your opponents horizontally from your POV to abuse the vision ranges
  • Take your time to find perfect isolated target to use combos on
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