The build for Cube and Chaos Dungeon heavily focuses on large amounts of AOE with addition to few big burst skills that will help you in clearing out elite mobs and bosses. Build relies on maximizing the identity meter farm while using your AOE skills on cooldown for maximum damage and efficiency. In general both Chaos Dungeons and Cube is easy to complete.
- At 268 skill points add
Seismic Strike, Law of the Jungleto Seismic Strike
- At 284 skill points add
Lightning Kick, Thunder Kickto Lightning Kick
- At 296 skill points remove
Lightning Kick, Thunder Kickfrom Lightning Kickand add Seismic Strike, Great Earthquaketo Seismic Strike
- At 312 skill points add
Lightning Kick, Thunder Kickto Lightning Kick
- At 328 skill points add
Energy Combustion, Intense Battleto Energy Combustion
- At 356 skill points add
Lightning Strike, Flash Lightningto Lightning Strike
- At 356+ skill points prioritize getting level 11 on
Esoteric Skill: Call of the Wind Godand Sweeping Kickwhile you add more level 11 skills as you acquire more skill points
For maximum effectiveness you will want to have 312 skills points. You can get away with having less, but minimum you need to aim for is 296 skill points. This will allow you to have optimized build with important tripods that will make your life easier while clearing large amounts of mobs.
Esoteric Skill: Call of the Wind Godis your bread and butter AOE skill that you want to always use whenever it comes out from cooldown. It provides a large AOE capabilities in clearing large amounts of trash mobs. Sweeping Kickis a very strong skill for bursting elite mobs and bosses that provides a small amount of linear AOE. Wind's Whisperis your buff skill that gives a lot of attack speed, critical strike and attack power to help with damage and speed in clearing out mobs. Roar of Courageis used to debuff mobs, elites and bosses and gives them -10% critical resistance. Swift Wind Kickis your filler skill that you want to use when everything else is on cooldown. It also generates a high amount of identity meter. Seismic Strikeis another filler skill that you use for clearing trash mobs with its AOE. Energy Combustiongives you a nice stagger and damage reduction, while passively doing small damage and generating identity gauge. You want to have this active every time it is available. Lightning Kickoffers high mobility and it's a very spammable ability due to it's low cooldown. Fist of Dominanceis your awakening skill that you want to use on elite mobs and bosses.
Wardancer is a melee fighter that relies on high amounts of attack speed, movement speed and cooldown reduction and for that reason you want to prioritize Swiftness as a main stat while adding Specialization as a secondary stat on necklace. The stats are not that much important in Chaos Dungeons and Cubes as the content is easy to clear, as long as you have the right build and right tripods.
As with combat stats, runes are also not as important, but you will want to have few that will speed up your attacks.
- Galewind on
Esoteric Skill: Call of the Wind Godand Sweeping Kick
- Bleed on
Gameplay and Rotation
Regardless of Chaos Dungeon and Cube being easy to complete you should always aim to make life easy for yourself by having some sort of a rotation, and using your buffs/debuffs to increase stats. Knowing how to control the large groups of mobs, kiting them and luring into big piles will speed up the process of clearing the content and save you a lot of time.
- Before doing anything you want to activate
Energy Combustionfor passive damage ticks, stagger and identity gauge farm.
- In stage 1 group all the mobs together and use
Lightning Kickand Seismic Striketo clear the first group.
- For second group you will have your identity meter filled, so you want to buff and debuff mobs with
Wind's Whisperand Roar of Couragethen proceed to clear them out with Esoteric Skill: Call of the Wind God.
- Keep repeating steps 1, 2 and 3 while adding filler skills when you wait for cooldowns.
- In stage 2 you will want to group up all the elites, use buffs and debuffs
Wind's Whisperand Roar of Courageand blast them with your awakening Fist of Dominance.
- Repeat the process from steps 1, 2 and 3
- When Boss appears you will want to do the same rotation as in step 5.
- For stage 3 it is the same as stage 1, where you will group all the mobs and use your AOE skills to clear them out, while buffing/debuffing yourself and mobs.
Same can be applied in Cube, it might be a little bit different as there's four players and you might not be able to group up mobs perfectly like you can in Chaos Dungeon, but regardless of that the build will serve you well in all the content where AOE is required.
- Make sure you use
Energy Combustionon cooldown and have it active all time to farm identity gauge so you can spam Esoteric Skill: Call of the Wind Godmore often.
- Don't be afraid to use your awakening
Fist of Dominancewhenever its available.
- Always focus on grouping up mobs before you do any kind of AOE damage.
- Don't be afraid to use
Wind's Whisperand Roar of Courageto buff/debuff on cooldown.
Seismic Strikeon cooldown to apply bleeding effect can speed up the clearing.