paladin

Paladin - Raid Guide

Paladin build by OmniPower
PaladinPveRaid2
Required skill points:252
Executor's Sword
Chain
Executor's Sword
4
Skill Level
level 3 tripod
Holy Sword
Normal
Holy Sword
4
Skill Level
level 3 tripod
Light Shock
Normal
Light Shock
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
Light of Judgment
Normal
Light of Judgment
4
Skill Level
level 3 tripod
Godsent Law
Normal
Godsent Law
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
Wrath of God
Normal
Wrath of God
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
Holy Protection
Normal
Holy Protection
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
Heavenly Blessings
Normal
Heavenly Blessings
10
Skill Level
level 3 tripod
level 3 tripod
level 3 tripod
Required skill points:252

Swift Fingers

Concussion

Magick Control

Divine Punishment

Piercing Sword

Law of the Jungle

Double Smite

Leap Attack
Engravings
Combat Stats

Intro

This Raid Paladin Build guide is meant to serve as a foundation for fresh Lv.50 players which would normally have around 252 Skill Points. If more skill points are available, feel free to add more to the ones in this build with less than 10 Skill Level. Raids are instances where players have to defeat a large Raid Boss enemy with a timer running. These Raid Bosses have their own unique abilities which normally include a counter mechanic, so you should always bring at least 1 counter skill in your loadout. Raid Bosses also have several phases of the battle where they will run away to a different location on the map or completely change their behavior, so having a skill build that's oriented towards team synergy and single target damage is crucial.

Build Breakdown

The standard approach is to playing Paladin is to be a Support in a team environment, in Raids he can protect his allies with buffs while debuffing the boss.

  • Light Shock - Ranged Directional DMG, DMG increase debuff against the boss and short cooldown. Helps your team deal more damage every 8 seconds.
  • Light of Judgment - Ranged Directional DMG with moderate cooldown. Once enhanced to lv7 helps build Piety Meter for your identity skill.
  • Holy Protection - Melee Self bubble shield with long cooldown. Helps mitigate damage, cleanse party debuffs and heal.
  • Godsent Law - Ranged AoE DOT with moderate cooldown which protects allies while damaging enemies in the designated zone. Has a moderate cast time but grants a shield plus reduces incoming damage.
  • Executor's Sword - Melee Counter CC with a dash and moderate cooldown. Quick directional attack to counter bosses when they glow blue.
  • Wrath of God - Melee AoE DMG with Identity Resource Generation, Atk. Power Buff for party and moderate cooldown. Should be cast carefully near the boss for highest effect.
  • Holy Sword - Melee AoE Directional Counter CC with a dash and moderate cooldown. Slow directional attack to counter bosses when they glow blue.
  • Heavenly Blessings - Melee+Ranged AoE DMG with Identity Resource Generation, DMG reduction, Mana Regen and long cooldown. Should be cast carefully near the boss for highest effect.

(AoE = Area of Effect | DOT = Damage Over Time | DMG = Damage | CC = Crowd Control)

Skill Rotation

(Before any large boss attack it's always good to cast Holy Protection to mitigate damage and heal your allies, should also be used to cleanse party debuffs.)

  1. To increase your party's damage output on the Boss use Light Shock in order to apply a temporary DMG Increased Debuff on the boss then follow it up with Wrath of God to buff your party's Atk. Power.

  2. To protect and mitigate damage quickly you can use Heavenly Blessings and if you want a more prolonged damage mitigation, cast Godsent Law in an area where your party has the most members and protect them for a short period.

  3. To counter the Boss when they glow blue you can use Executor's Sword for short range or Holy Sword for long range.

  4. To help exhaust the boss and build Piety Meter use Light of Judgment whenever you can while waiting on other skill cooldowns before getting back into the rotation.

Don't forget to activate your Identity Skill when you've generated enough resource for it in order to further assist your party in battle. Also feel free to experiment with different combinations of these skills since they all link up well.

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